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3D Graphics, Models and Environments
Project Contribution
Demo Reel (CSDI)
Environment Artist
Demo Reel (Full Sail University)
Sci-fi SpaceShip Modeling, Texturing, and Variation Creation (Rogue StaR - Callsign Games)





![]() Beacons Open | ![]() Beacons Closed | ![]() Beacon Wire 1 |
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![]() Beacon Wire 2 | ![]() Beacon_TextureExample | ![]() Beacons Unlocked State |
![]() Beacon Locked State | ![]() Beacon Variations |
Human Sci-fi Space Beacon and Capture Point (Rogue StaR - Callsign Games)
![]() PR_Starhammer_DramaticFrontal_02 | ![]() Starhammer_update_02 | ![]() Starhammer_update_011 |
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![]() Starhammer_update_01 | ![]() Starhammer_update_010 | ![]() Starhammer_update_03 |
![]() Starhammer_update_04 | ![]() Ritaaken_Barbs_2_02 | ![]() Ritaaken_Barbs_2_01 |
![]() Barbs_Update_0 | ![]() Barbs_Update_01 | ![]() Ritaaken_Barbs_2_03 |
![]() Talon Variants_02 | ![]() Talon Variants_01 | ![]() ShipDebris_01 |
![]() ShipDebris_04 | ![]() ShipDebris_02 |
Sci-fi SpaceShip Modeling, Texturing, and Variation Creation (Rogue StaR - Callsign Games)
![]() Modular Weapon System | ![]() Modular Weapon System Made from Asset Library | ![]() Optimizing & Modeling Extra Components |
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![]() Optimizing & Modeling Extra Components | ![]() Optimizing & Modeling Extra Components | ![]() Optimizing & Modeling Extra Components |
![]() Modular Weapon System Made from Asset Library | ![]() Modular Weapon System Made from Asset Library | ![]() Modular Weapon System Made from Asset Library |
![]() Modular Weapon System Made from Asset Library | ![]() Modular Weapon System Made from Asset Library |
Sci-fi Modular Spaceship Weapons System (Rogue StaR - Callsign Games)
![]() Q-Campus Buildings_01 | ![]() Q-Campus Buildings_02 | ![]() Q-Campus Buildings_03 |
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![]() Q-Campus Buildings_04 | ![]() Q-Campus Buildings_05 | ![]() Q-Campus Buildings_06 |
![]() Q-Campus Buildings_07 | ![]() Q-Campus Buildings_08 | ![]() Q-Campus Buildings_09 |
![]() Q-Campus Buildings_010 | ![]() Q-Campus Buildings_011 | ![]() Q-Campus Buildings_012 |
![]() Q-Campus Buildings_013 | ![]() Q-Campus Buildings_014 | ![]() Q-Campus Buildings_015 |
![]() Q-Campus Buildings_016 | ![]() Q-Campus Buildings_017 | ![]() Q-Campus Buildings_018 |
![]() Q-Campus Buildings_019 | ![]() Q-Campus Buildings_020 |
Qualcomm Campus Model Building Visual
& Efficiency Upgrade (Dual Coast Tech.)
![]() Satellite Internals Modeled 01 | ![]() Satellite Internals Modeled 02 | ![]() Satellite Internals Modeled 03 |
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![]() Satellite Internals Modeled 04 | ![]() Satellite Internals Modeled 05 | ![]() Satellite Internals Modeled 06 |
![]() Satellite Internals Modeled 07 | ![]() Satellite Internals Modeled 08 | ![]() Satellite Internals Modeled 09 |
![]() Satellite Internals Modeled 010 | ![]() Satellite Internals Modeled 011 | ![]() Satellite Internals Modeled 012 |
![]() Satellite Internals Modeled 013 | ![]() Satellite Internals Textured 01 | ![]() Satellite Internals Textured 02 |
![]() Satellite Internals Textured 03 | ![]() Satellite Demo 01 | ![]() Satellite Demo 02 |
![]() Satellite Demo 03 | ![]() Satellite Demo 04 | ![]() Satellite Demo 05 |
![]() Satellite Demo 06 |
Satellite High Detail Internal Model (OneWeb)
![]() Satellite Coverage Demo | ![]() Rural Demo | ![]() City Connection Demo |
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![]() Guy Using VR Demo | ![]() Office Building Connection Demo | ![]() City Connection Demo 02 |
![]() Apartment Building Connection Demo 1 | ![]() Apartment Building Connection Demo 2 | ![]() Office Building Demo 01 |
![]() Office Building Demo 02 | ![]() Office Building Demo 03 | ![]() Office Building Demo 04 |
![]() Office Building Demo 05 | ![]() Office Building Year 2 | ![]() Qualcomm Campus 01 |
![]() Qualcomm Campus 02 | ![]() Qualcomm Campus 03 | ![]() Qualcomm Campus 04 |
![]() Qualcomm Campus 05 | ![]() Qualcomm Campus 05 | ![]() Qualcomm Campus 06 |
![]() Qualcomm Campus 07 | ![]() Automated Production Demo 01 | ![]() Automated Production Demo 02 |
![]() Qualcomm Campus Build Q |
Various 3D Demo Work (CSDI)
![]() LowPoly Island Demo Final | ![]() LowPoly Island Demo Work in Progress | ![]() LowPoly Island Demo Block Out |
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![]() LowPoly Island Demo Block Out Shadow |
LowPoly Island Demo (CSDI)


Construction Worker Adobe Fuse Custom Clothing Test
While using Adobe Fuse to create various characters for CSDI Demos, I had to learn the in's and out's of the program. I eventually figured out and the wrote instructions for how to import custom made new clothing items and their associated textures and maps. The above character was a construction worker I made by creating a new worker style vest/shirt as a test while writing my instructions. Feel free to download and use if you are working with Fuse as well or just wanting to expand its capability a bit more.
![]() Cliffside Palace 01 | ![]() Cliffside Palace 02 | ![]() Cliffside Palace 03 |
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![]() Cliffside Palace 04 | ![]() Cliffside Palace 05 | ![]() Cliffside Palace 06 |
![]() Cliffside Palace 07 | ![]() Cliffside Prop Demo 01 | ![]() Cliffside Prop Demo 02 |
![]() Cliffside Prop Demo 03 |
Cliffside Palace
![]() The Canyon 01 | ![]() The Canyon 02 | ![]() The Canyon 03 |
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![]() The Canyon 04 | ![]() The Canyon 05 | ![]() The Canyon 06 |
![]() The Canyon Wireframe |
The Cann
![]() Night Temple 01 | ![]() Night Temple 02 | ![]() Night Temple 03 |
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![]() Night Temple 04 | ![]() Night Temple 05 | ![]() Night Temple 06 |
Temple at Night
![]() Cambodian Ruin 01 | ![]() Cambodian Ruin 02 | ![]() Cambodian Ruin 03 |
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![]() Cambodian Ruin 04 |
Cambodian Ruin
![]() Reactor 01 | ![]() Reactor 02 | ![]() Reactor 03 |
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![]() Reactor 04 | ![]() Reactor 05 | ![]() Reactor Original Layout |
Reactor UT3 DeathMatch Level
![]() Mazda RX-8 Beauty Render | ![]() Mazda RX-8 AO/Color Render | ![]() Mazda RX-8 Wireframe |
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Hi Res Mazda RX-8 Model
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